Monthly Archives: February, 2013

Educational Technologies- Variety of Technologies

First I learned about which goes over etiquette from reviewing “Angela’s blog” ( “This site gives tips on etiquette when using Face book” (, 2012). I believe this is a good resource to use as students are using more and more social media sites to communicate. Now, when you start using Face book as a part of your lesson plans it is even more important give resources to help students ethically use social media sites such as Face book. My rationale for selecting this site is that I believe that the tips would be helpful to all students in regards to networking on social media sites although this site is specific to Face book. I would use this site as a tool to help students learn about etiquette when using social media sites and the second way would be to share this site with my colleagues as a resource.

Next, I learned about “Digital from reviewing Mona’s blog” ( Within this site educators can use the resources to help students learn about ethical practices while using online resources. I selected this site because the site is design to help educate the educator to give effective lessons on how to be safe and ethical users-digital citizens. One of the ways I would use this site would be to teach students how to be digital citizenships when using online resources, whether it is for academic, personal, and or professional use. I would share this site with my colleague as well as a second way that I would use the site professionally.

Last, I learned about “ from reviewing Dietrea’s blog” ( Within this site educators can use the resources to teach students and parents about “digital literacy and citizenship” and “professional development for educators” (, 2012). I selected this site because I like that the site offers professional development along with educating students and parents. The first way I would use this site would be to learn about the professional development classes as this would keep me update and literate about digital citizenship. The second way that I would use this site would be to educate my students about digital citizenship.

References (2013). Retrieved from

Digital Citizenship and Creative Content. (n.d.). Digital citizenship and creative content, a teacher’s guide. in program overview. Retrieved from

Poh, M. (2012). Essential face book etiquette: 10 dos and don’ts. Retrieved from


Educational Technologies Blog- Digital Citizenship

iSafe is the first digital site that I found that promotes digital citizenship. iSafe promotes “e-Safety education that is designed to provide schools and school districts with comprehensive curriculum materials and learning platforms” (iSafe, 2013). iSafe tools “equip students with the critical thinking and decision-making skills they need to be safe, responsible and technologically proficient cyber citizens in today’s global society and economy” (iSafe, 2003). What is nice about this resource is that the school, parents, and students are involved in promoting and enforcing digital citizenship.


I selected the iSafe site because it is important for parents and teacher to work together to help our students understand digital technology and help students be safe online. Online is not enemy for students. What makes online the enemy is when you have users that do not use digital citizenship “REP’s” (Riddle, n.d.) so this puts our students and even adult users in danger or in situations that could be deemed unethical.

The first way that I would use this site within my professional would be to share the resources with my adult students and encourage them to find out what is in a place within their children’s school district to promote ditigal citizenship. The second way I would use this would be if I taught K-12 grades I would recommend this site as a resource to teach students about digital citizenship.

Media Smarts is the second digital citizenship site that I found. Media Smarts believes “Our vision is that children and youth have the critical thinking skills to engage with media as active and informed digital citizens” (Media Smarts, n.d,). Media Smarts covers digital and media literacy. There are resources for teachers to use within their classroom to promote literacy for digital and media critical thinking for students to make wise decisions while online. There are several issues that are in today’s media and digital world topics that are covered. For example the topics range from “internet and mobile, video games, body image, violence, cyber security, and cyber bullying” and there are many more topics (Media Smarts, n.d,).

I selected this site because it would be helpful for students to be aware of issues that they face or someone that they know could face one of these issues while being online. I would also recommend this site to my adult learners as a resource to learn about the issues and help make decisions while online with their children and you never know this may be helpful to the adult learner as well. The second way I would use this would be if I taught K-12 grades I would recommend this site as a resource to teach students about digital citizenship and literacy.



iSafe. (2013). Retrieved from

Media Smarts. (n.d.). Retrieved from

Ribble, M. (n.d.). Nine elements: Nine themes of digital citizenship. Retrieved May 30,

2012, from

Distance Education Technology

Open education technology is not a new term to me; however I have never used this technology. I could remember about a year ago one of my students mentioned that they were taking courses from MIT. I thought if you are doing that why are you in this degree program right now. Of course I did not say this to the student. After looking into open education I found that I could possibly be interested in using one of these resources in the future.

Open Course Ware-OCW through Utah State University has a great program that is using open education technology. This format of “web based education is free and open, and does not provide university credit” (, 2008). There are a variety of courses to select from. Although, the student would not earn university credit the student can take away quality learning experiences from this type of learning environment.

Connexions Project allows for “authors, instructors, and learners to come together and share educational material and anyone may view or contribute” (, n.d.). Connexions project uses mobile technology so all participants can use the resource on the go anytime and anywhere.

I selected Open Course Ware and Connexions Projects because educators and students get to come together and share in the learning experience from two perspectives. First, the students that are unable to afford the cost of the university are able to take courses and still learn. Second, the educators get the opportunity to reach students they may not usually reach because of the student’s circumstances.

Each one of these resources I suggest to students in the classes that I teach as an opportunity to learn beyond my classroom. I would encourage students to review these resources for professional development opportunities and also if they are thinking of expanding their knowledge in particular field. The open education technology offers students and professionals the opportunity to learn without a price tag commitment. This does not mean the students or professionals will not get a degree. But it could mean students will be ready for rigorous course work in the future. Professionals possibly could be more prepared for required credentials in fields that require certifications, “professional development”, and continue education units (ceu) for their jobs (Perraton, 2010).

Connexions Project. (n.d.). Retrieved from

Open course ware. (2008). Retrieved from

Perraton, H. (2010). Teacher education: The role of open and distance learning.

Retrieved from

Educational Technologies- Games, Simulations, and Virtual Environments

I believe in employing different methods to encourage, collaborate, engage, and facilitate a successful learning environment. Among different methods that can be used to support my beliefs are games, simulations, and virtual environments.

Gamestar Mechanic- is community base game where students can come together and learn “the principles of game design and systems thinking in a highly engaging environment” (Gamestar Mechanic, n.d.)


The rationale behind selecting Gamestar Mechanic would be the fact that students are getting involved in the learning process from hands on approach. Because education has become available to students online at any given time they select to study it is important for the game to have a social interaction aspect and Gamestar Mechanic has this. “The difference in many of today’s educational games is that they are online and social, allowing children to interact and collaborate to achieve common goals” (Olsen, 2009).

1. One of the ways that I would use Gamestar Mechanic would be to have assignment where students create a crossword puzzle on the website that focuses on interviewing. Or any other subjects matter for that week and then share the puzzles with their peers. Creating the puzzle helps learners to interact with one another and learn about the interviewing in different way besides reading from the book and share prior experiences. “Develop deep relations with the knowledge that’s there” (Laureate, 2012).

2. Another idea would be to set-up a game that simulations networking where students have to create the scenario and then pick a partner to answer the questions that were created or complete the appropriate networking responses.

Epistemic Games- this game “helps players learn to think like professionals” by using simulations (Epistemic Games, 2013).


The rationale behind selecting this type of game is that I teach a career planning course and I think that this would a game that could help students professionally.

1. I would use this game for group projects to simulate future work environments for students.

2. I could also use this game as way to keep students connected while not in class as epistemic games has a feature to use Twitter. Students can share their progress and update each other on Twitter feeds.

When looking back from when I was in school and playing games that were focused on vocabulary, math, and or science those games were engaging to me. I believe that I retained just as much information if not more because the learning was presented differently verses writing the vocabulary words five times each or writing the multiplication table. “To solve meaningful problems getting information as memorizing facts is no longer a part of our current process” (Edutopia, 2009).


Edutopia (Producer). (2009)). Big thinkers: Sasha Barab on new-media engagement [Video file]. Retrieved from

Epistemic Games. (2013). Epistemic Games. Retrieved from

Gamestar Mechanic. (n.d.). Gamestar mechanic. Retrieved from

Laureate Education, Inc. (Executive Producer). (2012b). Learning through games. Baltimore, MD: Author.

Olsen, S. (2009). Educational video games mix cool with purpose. Retrieved from